Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces | Functions
ComponentDefinition.h File Reference
#include <string>
#include <map>
#include <memory>
#include <SDL3/SDL.h>
#include "vector.h"
#include "ECS_Entity.h"
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Classes

struct  ComponentParameter
 
struct  ComponentDefinition
 

Namespaces

namespace  nlohmann
 

Functions

std::string ParameterTypeToString (ComponentParameter::Type type)
 
ComponentParameter ParseParameterWithSchema (const std::string &componentType, const std::string &paramName, const nlohmann::json &jsonValue)
 

Function Documentation

◆ ParameterTypeToString()

std::string ParameterTypeToString ( ComponentParameter::Type  type)

◆ ParseParameterWithSchema()

ComponentParameter ParseParameterWithSchema ( const std::string componentType,
const std::string paramName,
const nlohmann::json jsonValue 
)