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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Global registry for ConditionPreset objects, with CRUD, persistence, and validation. More...
#include <map>#include <string>#include <vector>#include "ConditionPreset.h"#include "../../third_party/nlohmann/json.hpp"
Include dependency graph for ConditionPresetRegistry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::ConditionPresetRegistry |
| Manages the global pool of ConditionPreset objects. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Global registry for ConditionPreset objects, with CRUD, persistence, and validation.
ConditionPresetRegistry owns all ConditionPreset instances for a project. It is persisted to and loaded from ./Blueprints/Presets/condition_presets.json.
Typical usage:
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file ConditionPresetRegistry.h.