Olympe Engine 2.0
2D Game Engine with ECS Architecture
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EditorAutosaveManager.cpp File Reference
#include "EditorAutosaveManager.h"
#include <iostream>
#include <fstream>
#include <chrono>
+ Include dependency graph for EditorAutosaveManager.cpp:

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namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID