Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Enumerations
GameObject.h File Reference
#include "Object.h"
#include "World.h"
#include "ObjectComponent.h"
#include <vector>
#include <SDL3/SDL_rect.h>
#include "vector.h"
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Go to the source code of this file.

Classes

class  GameObject
 

Enumerations

enum class  EntityType {
  None = 0 , Player , NPC , Collectible ,
  Trigger , Projectile , Count , None = 0 ,
  Player , NPC , Enemy , Item ,
  Collectible , Effect , Particle , UIElement ,
  Background , Trigger , Waypoint , Static ,
  Dynamic
}
 

Enumeration Type Documentation

◆ EntityType

Enumerator
None 
Player 
NPC 
Collectible 
Trigger 
Projectile 
Count 
None 
Player 
NPC 
Enemy 
Item 
Collectible 
Effect 
Particle 
UIElement 
Background 
Trigger 
Waypoint 
Static 
Dynamic 

Definition at line 21 of file GameObject.h.