Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Enumerations | Functions
GameState.h File Reference
#include <atomic>
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Namespaces

namespace  GameStateManager
 

Enumerations

enum class  GameState { GameState_Running = 0 , GameState_Paused , GameState_Quit }
 

Functions

void GameStateManager::SetState (GameState s)
 
GameState GameStateManager::GetState ()
 
bool GameStateManager::IsPaused ()
 

Enumeration Type Documentation

◆ GameState

Enumerator
GameState_Running 
GameState_Paused 
GameState_Quit 

Definition at line 6 of file GameState.h.