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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Singleton GlobalBlackboard for shared TaskValue variables across VS graphs. More...
#include <string>#include <unordered_map>#include "../TaskSystem/TaskGraphTypes.h"#include "../system/system_utils.h"
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Classes | |
| class | Olympe::GlobalBlackboard |
| Process-wide singleton blackboard storing TaskValue entries. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Singleton GlobalBlackboard for shared TaskValue variables across VS graphs.
GlobalBlackboard provides a process-wide key/value store using TaskValue. It is accessible from any VS graph node via the "global:" scope prefix in LocalBlackboard::GetValueScoped / SetValueScoped.
The singleton is implemented with the Meyers pattern (C++14 compliant). The header-only implementation avoids ODR issues when included in multiple translation units; the singleton local static is guaranteed to be initialized exactly once by the C++11/14 standard.
JSON persistence is provided as a separate opt-in (SaveToJson / LoadFromJson) and is not required for basic runtime operation.
C++14 compliant - no C++17/20 features.
Definition in file GlobalBlackboard.h.