Olympe Engine 2.0
2D Game Engine with ECS Architecture
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GraphicMap.h
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1/* GraphicMap.h
2 Simple container for graphic/decoration elements for a sector.
3*/
4#pragma once
5
6#include <vector>
7#include <string>
8#include <iostream>
9
11{
12public:
13 GraphicMap() { SYSTEM_LOG << "GraphicMap created\n"; }
14 ~GraphicMap() { SYSTEM_LOG << "GraphicMap destroyed\n"; }
15
16 std::vector<std::string> elements;
17
18 void Clear() { elements.clear(); }
19};
std::vector< std::string > elements
Definition GraphicMap.h:16
void Clear()
Definition GraphicMap.h:18
#define SYSTEM_LOG