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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "InputConfigLoader.h"#include "InputDevice.h"#include "system/system_utils.h"#include "third_party/nlohmann/json.hpp"#include <fstream>#include <unordered_map>
Include dependency graph for InputConfigLoader.cpp:Go to the source code of this file.
Typedefs | |
| using | json = nlohmann::json |
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| static std::unordered_map< std::string, SDL_Scancode > | s_keyNameMap |
Definition at line 15 of file InputConfigLoader.cpp.
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Definition at line 21 of file InputConfigLoader.cpp.
Referenced by InputConfigLoader::ParseKeyName().