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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "system/JoystickManager.h"#include "system/KeyboardManager.h"#include "system/MouseManager.h"#include "InputDevice.h"#include "InputConfigLoader.h"#include <unordered_map>#include <vector>#include "Ecs_Entity.h"#include "ECS_Components.h"#include "World.h"
Include dependency graph for InputsManager.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | InputsManager |
Enumerations | |
| enum class | InputContext { Gameplay , UI , Editor } |
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strong |
| Enumerator | |
|---|---|
| Gameplay | |
| UI | |
| Editor | |
Definition at line 14 of file InputsManager.h.