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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Implementation of NodeBranchRenderer (Phase 24-REFONTE). More...
#include "NodeBranchRenderer.h"#include "../../third_party/imgui/imgui.h"#include "../../third_party/imnodes/imnodes.h"
Include dependency graph for NodeBranchRenderer.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Implementation of NodeBranchRenderer (Phase 24-REFONTE).
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file NodeBranchRenderer.cpp.