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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Editor mode and capabilities management implementation. More...
#include "EditorContext.h"
Include dependency graph for EditorContext.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraph |
Editor mode and capabilities management implementation.
Definition in file EditorContext.cpp.