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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "Object.h"#include <map>#include <string>#include <functional>#include <memory>#include <stdexcept>#include <iostream>#include "World.h"#include "system/system_utils.h"#include "system/EventManager.h"#include "ObjectComponent.h"
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Classes | |
| class | ObjectFactory |
| class | AutoRegister< T > |
| Classe utilitaire qui enregistre la classe T dans la fabrique lors de son initialisation statique. More... | |
Functions | |
| template<typename T > | |
| Object * | createT () |
Definition at line 223 of file ObjectFactory.h.
References GetComponentTypeID_Static().
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