Olympe Engine 2.0
2D Game Engine with ECS Architecture
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PathfindingManager.cpp File Reference

Async pathfinding request manager implementation. More...

#include "PathfindingManager.h"
#include <sstream>
#include <thread>
#include "../../system/system_utils.h"
+ Include dependency graph for PathfindingManager.cpp:

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namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Async pathfinding request manager implementation.

Author
Olympe Engine
Date
2026-02-24

Workers are spawned as detached std::threads. Each worker holds a raw pointer to the PathfindingManager instance; because the manager is a Meyer's singleton (static local) that lives until program exit, the pointer remains valid for the entire application lifetime.

C++14 compliant - no C++17/20 features.

Definition in file PathfindingManager.cpp.