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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Runtime bridge: routes live TaskRunner state to the Editor UI. More...
Include dependency graph for TaskExecutionBridge.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::TaskExecutionBridge |
| Mediator that publishes per-frame task-runner state to the Editor. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Typedefs | |
| using | Olympe::BridgeSetNodeFn = void(*)(int nodeIndex) |
| Callback type: receives the local node index being executed. | |
| using | Olympe::BridgeSetBBFn = void(*)(const LocalBlackboard *bb) |
| Callback type: receives a non-owning pointer to the frame blackboard. | |
Runtime bridge: routes live TaskRunner state to the Editor UI.
TaskExecutionBridge is a lightweight mediator between the TaskSystem and the Editor layer. It registers a callback with TaskSystem::SetEditorPublishCallback and forwards the published runner state to Editor-side hooks (function pointers) that have been registered by the Editor at startup.
C++14 compliant - no C++17/20 features.
Definition in file TaskExecutionBridge.h.