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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Atomic task that sets the entity's position. More...
#include "../../IAtomicTask.h"
Include dependency graph for Task_SetPosition.h:
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Classes | |
| class | Olympe::Task_SetPosition |
| Sets entity position via ECS or LocalBlackboard. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Atomic task that sets the entity's position.
Task_SetPosition teleports an entity to a specified position.
Parameters (ParameterMap): "Target" (Vector) — destination position (required).
World mode (ctx.ComponentFacade with Position set): Writes directly to the entity's PositionComponent.
Headless mode (ComponentFacade is nullptr or Position is null): Writes to "local:Position" in ctx.LocalBB.
Returns: Success after writing the position. Failure if "Target" is missing.
C++14 compliant - no C++17/20 features.
Definition in file Task_SetPosition.h.