Olympe Engine 2.0
2D Game Engine with ECS Architecture
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VSGraphExecutor.cpp File Reference

Implémentation de VSGraphExecutor pour les graphes ATS Visual Scripting. More...

#include "VSGraphExecutor.h"
#include "AtomicTaskRegistry.h"
#include "IAtomicTask.h"
#include "ConditionEvaluator.h"
#include "DataPinEvaluator.h"
#include "../Core/AssetManager.h"
#include "../system/system_utils.h"
#include <sstream>
+ Include dependency graph for VSGraphExecutor.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Functions

static void Olympe::PopulateRuntimeEnvironmentFromBlackboard (RuntimeEnvironment &env, const LocalBlackboard &localBB)
 Populates a RuntimeEnvironment with blackboard variables.
 
static void Olympe::PopulateRuntimeEnvironmentFromDataPins (RuntimeEnvironment &env, const std::unordered_map< std::string, TaskValue > &dataPinCache)
 Populates a RuntimeEnvironment with dynamic pin values.
 

Variables

static const int Olympe::MAX_STEPS_PER_FRAME = 64
 Maximum steps per frame to prevent infinite loops.
 

Detailed Description

Implémentation de VSGraphExecutor pour les graphes ATS Visual Scripting.

Author
Olympe Engine
Date
2026-03-08

C++14 compliant - no C++17/20 features.

Definition in file VSGraphExecutor.cpp.