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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Entity.h>
Inheritance diagram for IComponentPool:Public Member Functions | |
| virtual | ~IComponentPool ()=default |
| virtual void | RemoveComponent (EntityID entity)=0 |
Definition at line 38 of file ECS_Entity.h.
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virtualdefault |
Implemented in ComponentPool< T >.