Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::AddNodeCommand Member List

This is the complete list of members for Olympe::AddNodeCommand, including all inherited members.

AddNodeCommand(BehaviorTreeAsset *tree, BTNodeType type, const std::string &name, const Vector &position)Olympe::AddNodeCommand
Execute() overrideOlympe::AddNodeCommandvirtual
GetDescription() const overrideOlympe::AddNodeCommandvirtual
m_createdNodeIdOlympe::AddNodeCommandprivate
m_nodeNameOlympe::AddNodeCommandprivate
m_nodeTypeOlympe::AddNodeCommandprivate
m_positionOlympe::AddNodeCommandprivate
m_treeOlympe::AddNodeCommandprivate
Undo() overrideOlympe::AddNodeCommandvirtual
~BTEditorCommand()=defaultOlympe::BTEditorCommandvirtual