Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::DebugController Member List

This is the complete list of members for Olympe::DebugController, including all inherited members.

ClearAllBreakpoints()Olympe::DebugController
ClearBreakpoint(int graphID, int nodeID)Olympe::DebugController
Continue()Olympe::DebugController
DebugController()Olympe::DebugControllerprivate
DebugController(const DebugController &)=deleteOlympe::DebugControllerprivate
Get()Olympe::DebugControllerstatic
GetAllBreakpoints() constOlympe::DebugController
GetBreakpoints(int graphID) constOlympe::DebugController
GetCallStack() constOlympe::DebugController
GetCurrentBlackboard() constOlympe::DebugController
GetCurrentGraphID() constOlympe::DebugController
GetCurrentNodeID() constOlympe::DebugController
GetState() constOlympe::DebugController
HasBreakpoint(int graphID, int nodeID) constOlympe::DebugController
HasBreakpointLocked(int graphID, int nodeID) constOlympe::DebugControllerprivate
IsDebugging() constOlympe::DebugController
m_bbSnapshotOlympe::DebugControllerprivate
m_breakpointsOlympe::DebugControllerprivate
m_callStackOlympe::DebugControllerprivate
m_currentGraphIDOlympe::DebugControllerprivate
m_currentNodeIDOlympe::DebugControllerprivate
m_headlessModeOlympe::DebugControllerprivate
m_mutexOlympe::DebugControllermutableprivate
m_stateOlympe::DebugControllerprivate
MakeBreakpointKey(int graphID, int nodeID) constOlympe::DebugControllerprivate
OnNodeExecuting(int graphID, int nodeID, const LocalBlackboard *bb)Olympe::DebugController
operator=(const DebugController &)=deleteOlympe::DebugControllerprivate
Pause()Olympe::DebugController
PopCallFrame()Olympe::DebugController
PushCallFrame(int graphID, int nodeID, const std::string &graphName="", const std::string &nodeName="")Olympe::DebugController
SetBreakpoint(int graphID, int nodeID, const std::string &graphName="", const std::string &nodeName="")Olympe::DebugController
SetBreakpointEnabled(int graphID, int nodeID, bool enabled)Olympe::DebugController
SetHeadlessMode(bool headless)Olympe::DebugController
StartDebugging(int graphID)Olympe::DebugController
StepInto()Olympe::DebugController
StepNext()Olympe::DebugController
StepOut()Olympe::DebugController
StopDebugging()Olympe::DebugController
ToggleBreakpoint(int graphID, int nodeID, const std::string &graphName="", const std::string &nodeName="")Olympe::DebugController
~DebugController()Olympe::DebugControllerprivate