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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for Olympe::DeleteNodeCommand, including all inherited members.
| DeleteNodeCommand(BehaviorTreeAsset *tree, uint32_t nodeId) | Olympe::DeleteNodeCommand | |
| DeleteNodeCommand(const std::string &graphId, int nodeId) | Olympe::DeleteNodeCommand | |
| Execute() override | Olympe::DeleteNodeCommand | virtual |
| Execute() override | Olympe::DeleteNodeCommand | virtual |
| GetDescription() const override | Olympe::DeleteNodeCommand | virtual |
| GetDescription() const override | Olympe::DeleteNodeCommand | virtual |
| m_GraphId | Olympe::DeleteNodeCommand | private |
| m_NodeData | Olympe::DeleteNodeCommand | private |
| m_nodeId | Olympe::DeleteNodeCommand | private |
| m_NodeId | Olympe::DeleteNodeCommand | private |
| m_savedConnections | Olympe::DeleteNodeCommand | private |
| m_savedNode | Olympe::DeleteNodeCommand | private |
| m_tree | Olympe::DeleteNodeCommand | private |
| Undo() override | Olympe::DeleteNodeCommand | virtual |
| Undo() override | Olympe::DeleteNodeCommand | virtual |
| ~BTEditorCommand()=default | Olympe::BTEditorCommand | virtual |
| ~EditorCommand()=default | Olympe::EditorCommand | virtual |