Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::DynamicDataPinManager Member List

This is the complete list of members for Olympe::DynamicDataPinManager, including all inherited members.

Clear()Olympe::DynamicDataPinManager
DynamicDataPinManager(ConditionPresetRegistry &registry)Olympe::DynamicDataPinManagerexplicit
DynamicDataPinManager(const DynamicDataPinManager &)=deleteOlympe::DynamicDataPinManager
FindExistingPin(int conditionIndex, OperandPosition pos)Olympe::DynamicDataPinManagerprivate
GetAllPins() constOlympe::DynamicDataPinManager
GetDynamicPinColor(float &r, float &g, float &b, float &a)Olympe::DynamicDataPinManagerstatic
GetPinByID(const std::string &pinID) constOlympe::DynamicDataPinManager
GetPinByID(const std::string &pinID)Olympe::DynamicDataPinManager
GetPinCount() constOlympe::DynamicDataPinManager
GetPinsForCondition(int conditionIndex) constOlympe::DynamicDataPinManager
InvalidatePreset(const std::string &deletedPresetID)Olympe::DynamicDataPinManager
m_idIndexOlympe::DynamicDataPinManagerprivate
m_keyIndexOlympe::DynamicDataPinManagerprivate
m_pinsOlympe::DynamicDataPinManagerprivate
m_registryOlympe::DynamicDataPinManagerprivate
MakePinKey(int conditionIndex, OperandPosition pos)Olympe::DynamicDataPinManagerprivatestatic
operator=(const DynamicDataPinManager &)=deleteOlympe::DynamicDataPinManager
RegeneratePinsFromConditions(std::vector< NodeConditionRef > &conditionRefs, const std::vector< ConditionRef > &operandRefs=std::vector< ConditionRef >())Olympe::DynamicDataPinManager
SyncPins(std::vector< NodeConditionRef > &conditionRefs, const std::vector< ConditionRef > &operandRefs=std::vector< ConditionRef >())Olympe::DynamicDataPinManager
~DynamicDataPinManager()=defaultOlympe::DynamicDataPinManager