Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::EditNodePropertyCommand Member List

This is the complete list of members for Olympe::EditNodePropertyCommand, including all inherited members.

ApplyValue(TaskNodeDefinition &node, const std::string &key, const PropertyValue &value)Olympe::EditNodePropertyCommandprivatestatic
EditNodePropertyCommand(int32_t nodeID, const std::string &propertyKey, const PropertyValue &oldValue, const PropertyValue &newValue)Olympe::EditNodePropertyCommand
Execute(TaskGraphTemplate &graph) overrideOlympe::EditNodePropertyCommandvirtual
GetDescription() const overrideOlympe::EditNodePropertyCommandvirtual
m_newValueOlympe::EditNodePropertyCommandprivate
m_nodeIDOlympe::EditNodePropertyCommandprivate
m_oldValueOlympe::EditNodePropertyCommandprivate
m_propertyKeyOlympe::EditNodePropertyCommandprivate
Undo(TaskGraphTemplate &graph) overrideOlympe::EditNodePropertyCommandvirtual
~ICommand()=defaultOlympe::ICommandvirtual