Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::EntityInspectorManager Member List

This is the complete list of members for Olympe::EntityInspectorManager, including all inherited members.

EntityInspectorManager()Olympe::EntityInspectorManagerprivate
EntityInspectorManager(const EntityInspectorManager &)=deleteOlympe::EntityInspectorManagerprivate
FilterByComponent(const std::string &componentType) constOlympe::EntityInspectorManager
FilterByName(const std::string &nameFilter) constOlympe::EntityInspectorManager
ForceSyncWithWorld()Olympe::EntityInspectorManager
Get()Olympe::EntityInspectorManagerinlinestatic
GetAllEntities() constOlympe::EntityInspectorManager
GetAllEntityInfo() constOlympe::EntityInspectorManager
GetComponentName(ComponentTypeID typeId) constOlympe::EntityInspectorManagerprivate
GetComponentProperties(EntityID entity, const std::string &componentType)Olympe::EntityInspectorManager
GetComponentTypeId(const std::string &name) constOlympe::EntityInspectorManagerprivate
GetEntityComponents(EntityID entity) constOlympe::EntityInspectorManager
GetEntityCount() constOlympe::EntityInspectorManagerinline
GetEntityInfo(EntityID entity) constOlympe::EntityInspectorManager
GetSelectedEntity() constOlympe::EntityInspectorManagerinline
HasComponent(EntityID entity, const std::string &componentType) constOlympe::EntityInspectorManager
HasSelection() constOlympe::EntityInspectorManagerinline
Initialize()Olympe::EntityInspectorManager
Instance()Olympe::EntityInspectorManagerstatic
IsEntityValid(EntityID entity) constOlympe::EntityInspectorManager
IsInitialized() constOlympe::EntityInspectorManagerinline
m_EntityInfoCacheOlympe::EntityInspectorManagerprivate
m_EntityListOlympe::EntityInspectorManagerprivate
m_InitializedOlympe::EntityInspectorManagerprivate
m_SelectedEntityOlympe::EntityInspectorManagerprivate
OnComponentAdded(EntityID entity, const std::string &componentType)Olympe::EntityInspectorManager
OnComponentRemoved(EntityID entity, const std::string &componentType)Olympe::EntityInspectorManager
OnEntityCreated(EntityID entity)Olympe::EntityInspectorManager
OnEntityDestroyed(EntityID entity)Olympe::EntityInspectorManager
operator=(const EntityInspectorManager &)=deleteOlympe::EntityInspectorManagerprivate
SetComponentProperty(EntityID entity, const std::string &componentType, const std::string &propertyName, const std::string &value)Olympe::EntityInspectorManager
SetSelectedEntity(EntityID entity)Olympe::EntityInspectorManager
Shutdown()Olympe::EntityInspectorManager
SyncWithWorld()Olympe::EntityInspectorManagerprivate
Update()Olympe::EntityInspectorManager
~EntityInspectorManager()Olympe::EntityInspectorManagerprivate