Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::ScriptedEventEditorPlugin Member List

This is the complete list of members for Olympe::ScriptedEventEditorPlugin, including all inherited members.

CanHandle(const nlohmann::json &blueprint) const overrideOlympe::ScriptedEventEditorPluginvirtual
CreateNew(const std::string &name) overrideOlympe::ScriptedEventEditorPluginvirtual
GetBlueprintType() const overrideOlympe::ScriptedEventEditorPlugininlinevirtual
GetDefaultFolder() const overrideOlympe::ScriptedEventEditorPlugininlinevirtual
GetDescription() const overrideOlympe::ScriptedEventEditorPlugininlinevirtual
GetDisplayName() const overrideOlympe::ScriptedEventEditorPlugininlinevirtual
GetIconPath() const overrideOlympe::ScriptedEventEditorPlugininlinevirtual
RenderEditor(nlohmann::json &blueprintData, EditorContext_st &ctx) overrideOlympe::ScriptedEventEditorPluginvirtual
RenderProperties(const nlohmann::json &blueprintData) overrideOlympe::ScriptedEventEditorPluginvirtual
RenderToolbar(nlohmann::json &blueprintData) overrideOlympe::ScriptedEventEditorPluginvirtual
ScriptedEventEditorPlugin()Olympe::ScriptedEventEditorPlugininline
Validate(const nlohmann::json &blueprint) overrideOlympe::ScriptedEventEditorPluginvirtual
~BlueprintEditorPlugin()=defaultOlympe::BlueprintEditorPluginvirtual
~ScriptedEventEditorPlugin()Olympe::ScriptedEventEditorPlugininlinevirtual