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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <Sector.h>
Public Member Functions | |
| Sector (const std::string &n="Unnamed") | |
| ~Sector () | |
Public Attributes | |
| std::string | name |
| std::unique_ptr< CollisionMap > | collision |
| std::unique_ptr< GraphicMap > | graphics |
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inline |
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inline |
Definition at line 26 of file Sector.h.
References name, and SYSTEM_LOG.
| std::unique_ptr<CollisionMap> Sector::collision |
| std::unique_ptr<GraphicMap> Sector::graphics |
| std::string Sector::name |