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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for UIRenderingSystem, including all inherited members.
| AddEntity(EntityID entity) | ECS_System | inline |
| ECS_System() | ECS_System | inline |
| m_entities | ECS_System | |
| Process() | ECS_System | inlinevirtual |
| RemoveEntity(EntityID entity) | ECS_System | inline |
| Render() override | UIRenderingSystem | virtual |
| RenderDebug() | ECS_System | inlinevirtual |
| RenderDebugOverlay(const CameraTransform &cam) | UIRenderingSystem | |
| RenderHUD(const CameraTransform &cam) | UIRenderingSystem | |
| RenderInGameMenu(const CameraTransform &cam) | UIRenderingSystem | |
| requiredSignature | ECS_System | |
| UIRenderingSystem() | UIRenderingSystem |