Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
ECS_System Class Reference

#include <ECS_Systems.h>

+ Inheritance diagram for ECS_System:

Public Member Functions

 ECS_System ()
 
virtual void Process ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Public Attributes

ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 35 of file ECS_Systems.h.

Constructor & Destructor Documentation

◆ ECS_System()

ECS_System::ECS_System ( )
inline

Definition at line 44 of file ECS_Systems.h.

Member Function Documentation

◆ AddEntity()

void ECS_System::AddEntity ( EntityID  entity)
inline

Definition at line 51 of file ECS_Systems.h.

References m_entities.

◆ Process()

virtual void ECS_System::Process ( )
inlinevirtual

◆ RemoveEntity()

void ECS_System::RemoveEntity ( EntityID  entity)
inline

Definition at line 52 of file ECS_Systems.h.

References m_entities.

◆ Render()

virtual void ECS_System::Render ( )
inlinevirtual

◆ RenderDebug()

virtual void ECS_System::RenderDebug ( )
inlinevirtual

Reimplemented in AIMotionSystem.

Definition at line 49 of file ECS_Systems.h.

Member Data Documentation

◆ m_entities

std::set<EntityID> ECS_System::m_entities

◆ requiredSignature

ComponentSignature ECS_System::requiredSignature

The documentation for this class was generated from the following file: