Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
anonymous_namespace{World.cpp} Namespace Reference

Functions

bool IsCollisionLayer (const std::shared_ptr< Olympe::Tiled::TiledLayer > &layer)
 
ComponentParameter JsonValueToComponentParameter (const nlohmann::json &value)
 

Function Documentation

◆ IsCollisionLayer()

bool anonymous_namespace{World.cpp}::IsCollisionLayer ( const std::shared_ptr< Olympe::Tiled::TiledLayer > &  layer)

Definition at line 446 of file World.cpp.

References GetComponentTypeID_Static().

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◆ JsonValueToComponentParameter()

ComponentParameter anonymous_namespace{World.cpp}::JsonValueToComponentParameter ( const nlohmann::json value)