Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
CollisionMap::Sector Struct Reference

#include <CollisionMap.h>

Public Attributes

int x
 
int y
 
int width
 
int height
 
bool isLoaded = false
 
bool isActive = false
 

Detailed Description

Definition at line 142 of file CollisionMap.h.

Member Data Documentation

◆ height

int CollisionMap::Sector::height

Definition at line 145 of file CollisionMap.h.

◆ isActive

bool CollisionMap::Sector::isActive = false

Definition at line 147 of file CollisionMap.h.

◆ isLoaded

bool CollisionMap::Sector::isLoaded = false

Definition at line 146 of file CollisionMap.h.

◆ width

int CollisionMap::Sector::width

Definition at line 145 of file CollisionMap.h.

◆ x

int CollisionMap::Sector::x

Definition at line 144 of file CollisionMap.h.

Referenced by CollisionMap::RegisterSector().

◆ y

int CollisionMap::Sector::y

Definition at line 144 of file CollisionMap.h.


The documentation for this struct was generated from the following file: