![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Collaboration diagram for GlowOrb:Public Attributes | |
| Vector | position |
| Vector | velocity |
| SDL_Color | color |
| float | radius |
| float | pulsePhase |
| float | pulseSpeed |
| float | pulseAmplitude |
Definition at line 44 of file OlympeEffectSystem.cpp.
| SDL_Color GlowOrb::color |
Definition at line 48 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().
| Vector GlowOrb::position |
Definition at line 46 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize(), and OlympeEffectSystem::Implementation::UpdateOrbs().
| float GlowOrb::pulseAmplitude |
Definition at line 52 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().
| float GlowOrb::pulsePhase |
Definition at line 50 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().
| float GlowOrb::pulseSpeed |
Definition at line 51 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().
| float GlowOrb::radius |
Definition at line 49 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().
| Vector GlowOrb::velocity |
Definition at line 47 of file OlympeEffectSystem.cpp.
Referenced by OlympeEffectSystem::Initialize().