Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
GlowOrb Struct Reference
+ Collaboration diagram for GlowOrb:

Public Attributes

Vector position
 
Vector velocity
 
SDL_Color color
 
float radius
 
float pulsePhase
 
float pulseSpeed
 
float pulseAmplitude
 

Detailed Description

Definition at line 44 of file OlympeEffectSystem.cpp.

Member Data Documentation

◆ color

SDL_Color GlowOrb::color

Definition at line 48 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().

◆ position

Vector GlowOrb::position

◆ pulseAmplitude

float GlowOrb::pulseAmplitude

Definition at line 52 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().

◆ pulsePhase

float GlowOrb::pulsePhase

Definition at line 50 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().

◆ pulseSpeed

float GlowOrb::pulseSpeed

Definition at line 51 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().

◆ radius

float GlowOrb::radius

Definition at line 49 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().

◆ velocity

Vector GlowOrb::velocity

Definition at line 47 of file OlympeEffectSystem.cpp.

Referenced by OlympeEffectSystem::Initialize().


The documentation for this struct was generated from the following file: