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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <InputDevice.h>
Public Member Functions | |
| InputBinding ()=default | |
Public Attributes | |
| InputType | type = InputType::Button |
| int | primaryInput = -1 |
| int | alternateInput = -1 |
| float | axisScale = 1.0f |
| float | axisDeadzone = 0.15f |
| bool | invertAxis = false |
| float | triggerThreshold = 0.1f |
| std::string | comment |
Definition at line 55 of file InputDevice.h.
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default |
| int InputBinding::alternateInput = -1 |
Definition at line 60 of file InputDevice.h.
Definition at line 64 of file InputDevice.h.
| float InputBinding::axisScale = 1.0f |
Definition at line 63 of file InputDevice.h.
| std::string InputBinding::comment |
Definition at line 71 of file InputDevice.h.
Definition at line 65 of file InputDevice.h.
| int InputBinding::primaryInput = -1 |
Definition at line 59 of file InputDevice.h.
Definition at line 68 of file InputDevice.h.
| InputType InputBinding::type = InputType::Button |
Definition at line 56 of file InputDevice.h.
Referenced by InputProfile::InitializeDefaults(), and InputConfigLoader::ParseInputBinding().