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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components_AI.h>
Collaboration diagram for MoveIntent_data:Public Attributes | |
| Vector | targetPosition |
| float | desiredSpeed = 100.0f |
| bool | hasIntent = false |
| float | arrivalThreshold = 5.0f |
| bool | usePathfinding = false |
| bool | avoidObstacles = false |
Definition at line 164 of file ECS_Components_AI.h.
| float MoveIntent_data::arrivalThreshold = 5.0f |
Definition at line 169 of file ECS_Components_AI.h.
Referenced by ExecuteBTCondition().
Definition at line 173 of file ECS_Components_AI.h.
| float MoveIntent_data::desiredSpeed = 100.0f |
Definition at line 167 of file ECS_Components_AI.h.
Definition at line 168 of file ECS_Components_AI.h.
| Vector MoveIntent_data::targetPosition |
Definition at line 166 of file ECS_Components_AI.h.
Referenced by ExecuteBTAction(), and PrefabFactory::InstantiateMoveIntent().
Definition at line 172 of file ECS_Components_AI.h.