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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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This is the complete list of members for ObjectReference, including all inherited members.
| ObjectReference()=default | ObjectReference | |
| ObjectReference(const std::string &prop, const std::string &id, const std::string &name) | ObjectReference | inline |
| propertyName | ObjectReference | |
| targetObjectId | ObjectReference | |
| targetObjectName | ObjectReference |