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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <AnimationGraph.h>
Public Member Functions | |
| Transition ()=default | |
Public Attributes | |
| std::string | fromState |
| std::string | toState |
| float | transitionTime = 0.1f |
| std::vector< Condition > | conditions |
Definition at line 39 of file AnimationGraph.h.
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default |
| std::vector<Condition> OlympeAnimation::Transition::conditions |
Definition at line 44 of file AnimationGraph.h.
| std::string OlympeAnimation::Transition::fromState |
Definition at line 41 of file AnimationGraph.h.
Referenced by OlympeAnimation::AnimationGraph::ParseJSON().
| std::string OlympeAnimation::Transition::toState |
Definition at line 42 of file AnimationGraph.h.
Definition at line 43 of file AnimationGraph.h.