Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
OlympeAnimation::Transition Struct Reference

#include <AnimationGraph.h>

Public Member Functions

 Transition ()=default
 

Public Attributes

std::string fromState
 
std::string toState
 
float transitionTime = 0.1f
 
std::vector< Conditionconditions
 

Detailed Description

Definition at line 39 of file AnimationGraph.h.

Constructor & Destructor Documentation

◆ Transition()

OlympeAnimation::Transition::Transition ( )
default

Member Data Documentation

◆ conditions

std::vector<Condition> OlympeAnimation::Transition::conditions

Definition at line 44 of file AnimationGraph.h.

◆ fromState

std::string OlympeAnimation::Transition::fromState

Definition at line 41 of file AnimationGraph.h.

Referenced by OlympeAnimation::AnimationGraph::ParseJSON().

◆ toState

std::string OlympeAnimation::Transition::toState

Definition at line 42 of file AnimationGraph.h.

◆ transitionTime

float OlympeAnimation::Transition::transitionTime = 0.1f

Definition at line 43 of file AnimationGraph.h.


The documentation for this struct was generated from the following file: