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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Public Member Functions | |
| PlayerBinding_data ()=default | |
| PlayerBinding_data (const PlayerBinding_data &)=default | |
| PlayerBinding_data & | operator= (const PlayerBinding_data &)=default |
Public Attributes | |
| short | playerIndex = 0 |
| short | controllerID = -1 |
Definition at line 457 of file ECS_Components.h.
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| short PlayerBinding_data::controllerID = -1 |
Definition at line 460 of file ECS_Components.h.
Referenced by InputsManager::BindControllerToPlayer(), and InputsManager::UnbindControllerFromPlayer().
| short PlayerBinding_data::playerIndex = 0 |
Definition at line 459 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiatePlayerBinding().