Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
PlayerBinding_data Struct Reference

#include <ECS_Components.h>

Public Member Functions

 PlayerBinding_data ()=default
 
 PlayerBinding_data (const PlayerBinding_data &)=default
 
PlayerBinding_dataoperator= (const PlayerBinding_data &)=default
 

Public Attributes

short playerIndex = 0
 
short controllerID = -1
 

Detailed Description

Definition at line 457 of file ECS_Components.h.

Constructor & Destructor Documentation

◆ PlayerBinding_data() [1/2]

PlayerBinding_data::PlayerBinding_data ( )
default

◆ PlayerBinding_data() [2/2]

PlayerBinding_data::PlayerBinding_data ( const PlayerBinding_data )
default

Member Function Documentation

◆ operator=()

PlayerBinding_data & PlayerBinding_data::operator= ( const PlayerBinding_data )
default

Member Data Documentation

◆ controllerID

short PlayerBinding_data::controllerID = -1

◆ playerIndex

short PlayerBinding_data::playerIndex = 0

Definition at line 459 of file ECS_Components.h.

Referenced by PrefabFactory::InstantiatePlayerBinding().


The documentation for this struct was generated from the following file: