Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Resource Struct Reference

#include <DataManager.h>

Public Member Functions

 Resource ()=default
 
 ~Resource ()=default
 

Public Attributes

ResourceType type = ResourceType::Unknown
 
ResourceCategory category = ResourceCategory::System
 
std::string id
 
std::string path
 
Spritesprite_texture = nullptr
 
voiddata = nullptr
 

Detailed Description

Definition at line 64 of file DataManager.h.

Constructor & Destructor Documentation

◆ Resource()

Resource::Resource ( )
default

◆ ~Resource()

Resource::~Resource ( )
default

Member Data Documentation

◆ category

Definition at line 67 of file DataManager.h.

◆ data

void* Resource::data = nullptr

Definition at line 73 of file DataManager.h.

◆ id

std::string Resource::id

Definition at line 68 of file DataManager.h.

◆ path

std::string Resource::path

Definition at line 69 of file DataManager.h.

◆ sprite_texture

Sprite* Resource::sprite_texture = nullptr

Definition at line 72 of file DataManager.h.

◆ type

Definition at line 66 of file DataManager.h.


The documentation for this struct was generated from the following file: