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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <PrefabScanner.h>
Public Attributes | |
| std::vector< std::string > | spriteRefs |
| std::vector< std::string > | audioRefs |
| std::vector< std::string > | modelRefs |
Definition at line 19 of file PrefabScanner.h.
| std::vector<std::string> ResourceRefs::audioRefs |
Definition at line 22 of file PrefabScanner.h.
| std::vector<std::string> ResourceRefs::modelRefs |
Definition at line 23 of file PrefabScanner.h.
| std::vector<std::string> ResourceRefs::spriteRefs |
Definition at line 21 of file PrefabScanner.h.