Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Functions
vector.cpp File Reference
#include "vector.h"
#include "math.h"
#include "gameengine.h"
#include "engine_utils.h"
+ Include dependency graph for vector.cpp:

Go to the source code of this file.

Functions

Vector vBlend (Vector &_v1, Vector &_v2, float _fc)
 
ostreamoperator<< (ostream &os, const Vector &v)
 

Function Documentation

◆ operator<<()

ostream & operator<< ( ostream os,
const Vector v 
)

Definition at line 48 of file vector.cpp.

◆ vBlend()

Vector vBlend ( Vector _v1,
Vector _v2,
float  _fc 
)

Definition at line 36 of file vector.cpp.

References GameEngine::fDt, and GetComponentTypeID_Static().

Referenced by Vector::Blend(), and CameraSystem::UpdateCameraFollow().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: