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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Property editor panel for BehaviorTree nodes. More...
#include <string>#include <vector>
Include dependency graph for BTNodePropertyPanel.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::BTNodePropertyPanel |
| UI panel for editing BehaviorTree node properties. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Property editor panel for BehaviorTree nodes.
Displays and allows editing of properties for the currently selected BT node. Supports string, int, and float parameter types. Mirrors EntityPrefab's PropertyEditorPanel pattern for consistency.
Definition in file BTNodePropertyPanel.h.