Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Source Directory Reference
+ Directory dependency graph for Source:

Directories

 _deprecated
 
 AI
 
 Animation
 
 BlueprintEditor
 
 BlueprintEditorStandalone
 
 Editor
 
 OlympeTilemapEditor
 
 Rendering
 
 system
 
 TiledLevelLoader
 

Files

 CollisionMap.cpp
 
 CollisionMap.h
 
 ComponentDefinition.cpp
 
 ComponentDefinition.h
 
 ComponentRegistry.h
 
 DataManager.cpp
 
 DataManager.h
 
 drawing.cpp
 
 drawing.h
 
 ECS_Components.h
 Core ECS component definitions.
 
 ECS_Components_AI.h
 
 ECS_Components_Camera.h
 
 ECS_Components_Registration.cpp
 
 ECS_Entity.h
 
 ECS_Register.h
 
 ECS_Systems.cpp
 
 ECS_Systems.h
 
 ECS_Systems_AI.cpp
 
 ECS_Systems_AI.h
 
 ECS_Systems_Animation.cpp
 Implementation of AnimationSystem.
 
 ECS_Systems_Animation.h
 Animation system for 2D sprite animation.
 
 ECS_Systems_Camera.cpp
 
 ECS_Systems_Camera.h
 
 ECS_Systems_Rendering_Camera.cpp
 
 ECS_Systems_Rendering_Camera.h
 
 engine_utils.cpp
 
 engine_utils.h
 
 GameEngine.cpp
 
 GameEngine.h
 Core game engine class.
 
 GameRules.h
 
 GameState.cpp
 
 GameState.h
 
 GraphicMap.h
 
 InputConfigLoader.cpp
 
 InputConfigLoader.h
 
 InputDevice.cpp
 
 InputDevice.h
 
 InputsInspectorPanel.cpp
 
 InputsManager.cpp
 
 InputsManager.h
 
 json_helper.h
 
 Level.h
 
 ObjectFactory.h
 
 Objective.h
 
 OlympeEffectSystem.cpp
 
 OlympeEngine.cpp
 
 OptionsManager.h
 
 PanelManager.cpp
 
 PanelManager.h
 
 ParameterResolver.cpp
 
 ParameterResolver.h
 
 ParameterSchema.cpp
 
 ParameterSchema.h
 
 PrefabFactory.cpp
 
 prefabfactory.h
 Header file for PrefabFactory class, responsible for creating game object prefabs.
 
 PrefabScanner.cpp
 
 PrefabScanner.h
 
 Quest.h
 
 QuestManager.h
 
 RenderContext.cpp
 
 RenderContext.h
 
 resource.h
 
 Sector.h
 
 Serialization.h
 
 Singleton.h
 
 Sprite.cpp
 
 Sprite.h
 
 Task.h
 
 vector.cpp
 
 vector.h
 
 VideoGame.cpp
 
 VideoGame.h
 
 World.cpp
 
 World.h
 World and ECS Manager for Olympe Engine.