Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
Source Directory Reference
Directory dependency graph for Source:
Directories
_deprecated
AI
Animation
BlueprintEditor
BlueprintEditorStandalone
Core
ECS
Editor
EditorCommon
NodeGraphCore
NodeGraphShared
OlympeTilemapEditor
Rendering
Runtime
system
System
TaskSystem
TiledLevelLoader
Files
CollisionMap.cpp
CollisionMap.h
ComponentDefinition.cpp
ComponentDefinition.h
ComponentRegistry.h
DataManager.cpp
DataManager.h
drawing.cpp
drawing.h
ECS_Components.h
Core ECS component definitions.
ECS_Components_AI.h
ECS_Components_Camera.h
ECS_Components_Registration.cpp
ECS_Entity.h
ECS_Register.h
ECS_Systems.cpp
ECS_Systems.h
ECS_Systems_AI.cpp
ECS_Systems_AI.h
ECS_Systems_Animation.cpp
Implementation of
AnimationSystem
.
ECS_Systems_Animation.h
Animation system for 2D sprite animation.
ECS_Systems_Camera.cpp
ECS_Systems_Camera.h
ECS_Systems_Rendering_Camera.cpp
ECS_Systems_Rendering_Camera.h
engine_utils.cpp
engine_utils.h
GameEngine.cpp
GameEngine.h
Core game engine class.
GameRules.h
GameState.cpp
GameState.h
GraphicMap.h
InputConfigLoader.cpp
InputConfigLoader.h
InputDevice.cpp
InputDevice.h
InputsInspectorPanel.cpp
InputsManager.cpp
InputsManager.h
json_helper.h
Level.h
main_test.cpp
ObjectFactory.h
Objective.h
OlympeEffectSystem.cpp
OlympeEngine.cpp
OptionsManager.h
PanelManager.cpp
PanelManager.h
ParameterResolver.cpp
ParameterResolver.h
ParameterSchema.cpp
ParameterSchema.h
PrefabFactory.cpp
prefabfactory.h
Header file for
PrefabFactory
class, responsible for creating game object prefabs.
PrefabScanner.cpp
PrefabScanner.h
Quest.h
QuestManager.h
RenderContext.cpp
RenderContext.h
resource.h
Sector.h
Serialization.h
Singleton.h
Sprite.cpp
Sprite.h
Task.h
vector.cpp
vector.h
VideoGame.cpp
VideoGame.h
World.cpp
World.h
World
and ECS Manager for
Olympe
Engine.
Generated on Mon Apr 13 2026 08:15:22 for Olympe Engine by
1.9.8