Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BehaviorTreeRenderer.cpp File Reference

IGraphRenderer adapter for BehaviorTree graphs. More...

#include "BehaviorTreeRenderer.h"
#include "BTNodeGraphManager.h"
#include "GraphExecutionTracer.h"
#include "ExecutionTestPanel.h"
#include "BehaviorTreeExecutor.h"
#include "../NodeGraphShared/BehaviorTreeGraphAdapter.h"
#include "../AI/AIGraphPlugin_BT/BTNodePalette.h"
#include "../AI/BehaviorTree.h"
#include "../DataManager.h"
#include "../third_party/imgui/imgui.h"
#include "../system/system_utils.h"
#include <iostream>
#include <memory>
+ Include dependency graph for BehaviorTreeRenderer.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

IGraphRenderer adapter for BehaviorTree graphs.

Author
Olympe Engine
Date
2026-03-11 @updated 2026-04-08 (Phase 2: Added split-panel layout with palette + property tabs)

C++14 compliant.

Definition in file BehaviorTreeRenderer.cpp.