![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
#include "ECS_Entity.h"#include "ECS_Components.h"#include "ECS_Systems.h"#include <unordered_map>#include <memory>#include <stdexcept>#include <algorithm>#include <iostream>#include <vector>#include <queue>
Include dependency graph for ECS_Register.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | ComponentPool< T > |