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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | |
| struct | Olympe::EditorCapabilities |
| EditorCapabilities - Defines what operations are enabled Used to gate UI elements and functionality. More... | |
| class | Olympe::EditorContext |
| EditorContext - Singleton managing editor mode and capabilities Provides global access to current editor configuration. More... | |
Namespaces | |
| namespace | Olympe |