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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Per-entity instance of global blackboard. More...
#include <string>#include <unordered_map>#include <vector>#include <cstdint>#include "TaskGraphTypes.h"#include "LocalBlackboard.h"#include "../json_helper.h"
Include dependency graph for EntityBlackboard.h:
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Classes | |
| class | Olympe::EntityBlackboard |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Per-entity instance of global blackboard.
Extends LocalBlackboard with global variable storage and scope-aware access. C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file EntityBlackboard.h.