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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Implementation of the hierarchical auto-layout algorithm (Phase 6). More...
#include "GraphAutoLayout.h"#include <algorithm>#include <queue>#include <unordered_map>#include <unordered_set>
Include dependency graph for GraphAutoLayout.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Implementation of the hierarchical auto-layout algorithm (Phase 6).
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file GraphAutoLayout.cpp.