Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
ImNodesCanvasEditor.h File Reference

ICanvasEditor adapter for ImNodes-based editors (VisualScript) More...

#include "ICanvasEditor.h"
#include "../../third_party/imnodes/imnodes.h"
#include <string>
#include <vector>
#include <tuple>
+ Include dependency graph for ImNodesCanvasEditor.h:
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Go to the source code of this file.

Classes

class  Olympe::ImNodesCanvasEditor
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

ICanvasEditor adapter for ImNodes-based editors (VisualScript)

Wraps ImNodes::BeginNodeEditor/EndNodeEditor with standardized interface

@design

@usage // In VisualScriptEditorPanel::RenderCanvas() m_canvasEditor = std::make_unique<ImNodesCanvasEditor>("VisualScript", canvasScreenPos, canvasSize);

m_canvasEditor->BeginRender(); { // Render nodes using ImNodes API as usual ImNodes::BeginNode(nodeId); // ... node content ImNodes::EndNode(); } m_canvasEditor->EndRender();

@compatibility C++14

Definition in file ImNodesCanvasEditor.h.