Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
InputsInspectorPanel.cpp
Go to the documentation of this file.
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//#ifdef _WIN32
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//#include "PanelManager.h"
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//#include "system/JoystickManager.h"
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//#include <windows.h>
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//#include <string>
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//#include "InputsManager.h"
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//
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//// USELESS // Helper to build list text of connected joysticks
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////static std::string BuildJoystickListText()
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////{
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//// auto ids = JoystickManager::Get().GetConnectedJoysticks();
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//// std::string s;
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//// s += "Connected Joysticks:\r\n";
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//// for (auto id : ids)
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//// {
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//// bool connected = JoystickManager::Get().IsJoystickConnected(id);
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//// s += "ID:" + std::to_string(id) + (connected ? " (connected)" : " (disconnected)") + "\r\n";
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//// }
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//// return s;
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////}
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//
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////// Called by PanelManager to refresh the content of inputs inspector
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////void UpdateInputsInspectorUI(HWND hwndEdit)
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////{
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//// if (!hwndEdit) return;
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//// //std::string text = BuildJoystickListText();
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//// std::string text = InputsManager::Get().GetDevicesStatusUpdate();
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//// SetWindowTextA(hwndEdit, text.c_str());
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////}
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//#endif
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