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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Async pathfinding request manager implementation. More...
#include "PathfindingManager.h"#include <sstream>#include <thread>#include "../../system/system_utils.h"
Include dependency graph for PathfindingManager.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Async pathfinding request manager implementation.
Workers are spawned as detached std::threads. Each worker holds a raw pointer to the PathfindingManager instance; because the manager is a Meyer's singleton (static local) that lives until program exit, the pointer remains valid for the entire application lifetime.
C++14 compliant - no C++17/20 features.
Definition in file PathfindingManager.cpp.