Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Task_GetWorldInstance.cpp File Reference

Atomic task: find a named entity in World and store its EntityID. More...

#include "Task_GetWorldInstance.h"
#include "../../AtomicTaskRegistry.h"
#include "../../LocalBlackboard.h"
#include "../../../system/system_utils.h"
+ Include dependency graph for Task_GetWorldInstance.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Atomic task: find a named entity in World and store its EntityID.

Author
Olympe Engine
Date
2026-03-08

When ctx.WorldPtr is available the task uses World::FindEntityByName() (or equivalent) to resolve the entity. In headless / test mode (ctx.WorldPtr == nullptr) the task logs and returns Failure, which is the expected contract for tasks that require a live World.

C++14 compliant - no C++17/20 features.

Definition in file Task_GetWorldInstance.cpp.