Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
TemplateManager.h File Reference
#include <string>
#include <vector>
#include <map>
#include <ctime>
#include "../../Source/third_party/nlohmann/json.hpp"
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Classes

struct  Olympe::BlueprintTemplate
 BlueprintTemplate - Template metadata and data Stores a complete blueprint that can be reused as a template. More...
 
class  Olympe::TemplateManager
 TemplateManager - Manages blueprint templates Singleton manager for template catalog and operations. More...
 

Namespaces

namespace  Olympe